Általa írva sirivann, 20.03.2025 at 17:21
Duh i gotta work bitch xD
Általa írva IronWill, 18.03.2025 at 01:14
How is it Dave's fault that you don't know how to copy and paste images?
Általa írva sirivann, 19.03.2025 at 22:56
In casuals lol
Általa írva Waffelo, 07.03.2025 at 11:04
As a 2011-2012 player I've been active through most of the memorable periods of this game, and for me personally the period between 2012/2013 - 2016 was peak AW, especially the period end2012/mid2013-2015.
During this time the game went through a lot of changes. The name Afterwind got changed into AtWar (ugh), a lot of new players started playing the game, this resulting in a lot, but I mean A LOT of new clans making the whole community explode. Because the game got shifted into like a new era, this meant that a lot of people wanted to help out within the community as much as they could, resulting in such things as the AtWar-Times Network thanks to Madara, the radio-channels and people hosting the radios, a lot of people coming up with creative things to uplift the game, the mechanics, the gameplay etc. (Un)fortunately this meant a shift in the gameplay as well, which had both its pros and cons.
During this period the map maker got introduced as well (somewhere end 2012/start of 2013), and I think thats where a lot of new players came to the game as well, giving us a very creative and fun games/maps, such as the King of the Hill-hype from Freeland (and Tunder/Ezzatam as well I think) that started somewhere in 2013, which in my opinion was one of the most fun periods I've had on this game. We saw other players like avatar and Tik-tok creating maps/scenarios that got played literally everyday. Not a day went by without seeing at least one WWII/WWI and some Ancient world games. Unfortunately I saw my favourite map: World Map, decreasing in popularity, but still a lot of people from the core playerbase hosted them from time to time, resulting in neverending games that could take up 50 to 100 turns.
The silverlight/html5 crossover is what led to a lot of players leaving the game, they didn't feel like the game felt like it did before. In my opinion, somewhere in 2014/2015 the game hit its peak and from there on it took a little bit of a nosedive, however, not as bad as the last 3/5 years. But the unsportmanslike things that people got accustomed to, such as the wf's, bigwalls, rewallls, bypassing walls, everything to like gain the advantage, is what in my opinion killed the whole 'fun-vibe' of this game.
Which is basically something I've noticed happened to a lot of games during the last 10 years or so, where sweaties just changed the whole vibe of a game..
Általa írva Mr_Own_U, 10.02.2025 at 11:57
Peak atwar 2014-2016
Általa írva Skittzophrenic, 10.03.2025 at 00:26
Put it to sleep.
Inject the anesthesia and lay it to rest.
The game is done.
The friends we made are gone
The memories will live on though.
RIP AtWar
Általa írva b2spirit, 17.03.2025 at 03:16
(Here is the image URL since it doesn't always embed from imgur.com... (D*ve's fault): https://imgur.com/a/TY4Gb3s )
Általa írva Guillotine, 16.01.2025 at 11:50
You lost against me without any payment
Általa írva b2spirit, 17.03.2025 at 00:15
When the fuck are you going to fix map editor
Általa írva ayoii, 16.03.2025 at 02:08
Általa írva PaIm, 15.03.2025 at 13:07
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Általa írva PaIm, 15.03.2025 at 13:07
Yesterday you couldn't make games for 10 hours, no one could play because the server would not allow you to fucking make games. Something needs to change, either Dave starts careing about the game again or he sells it, not much else to see to it. And, if Dave wants to care about the game again, maybe he can start by unbanning some people who were critical of him, because after all atWar is a business and having people banned in a game that is every day more inactive is pointless.