Légy prémium hirdetések elrejtéséhez
Posztolt üzenetek: 6   Meglátogatva: 46 users
21.06.2012 - 02:59
Alright now We all know the strategy, it is one of my personal faverites. I had a thought the other day, as I was playing something came up that has always kind of bugged me about it, I quote this from A military manuel for guerilla and unconverntional warfare that I have read several times (I know I read some odd things) anyway no one word describes guerilla warfare better then 'fluid'. Well as I played I felt very....confined...I will just get to the point keep everything the same BUT give marines +1 to range (or maybe even 2 like the milita get to their range), this would help keep up with others who can expand a lot faster (blitz and SM players) while not over powering them. I say this could fix that confined feeling seeing as how air transports and transports cost more in this strategy and have less range, which I think they should only IF the marines get the +1 to range it would seem more....fitting to the name guerilla warefare seeing as how if it were actually guerilla fighters they wouldn't be burdened by logistical problems or the terrain as much as conventional forces thus they are more mobile. of course I understand this is a game just throwing my thoughts out there I hope you guys consider it.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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21.06.2012 - 12:08
That wasn't exactly the point of this post, just whineing about my marines.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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21.06.2012 - 19:46
GW is already a very op strategy, it is cheap, and marines have a tremendous attacks, and militia have 6 defence in cites. it doesn't need a buff.
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22.06.2012 - 14:33
Well as I said I didn't think it was much of a buff and I certainly don't think it is OP. It was just a suggestion to make it more fitting to it's name Guerilla warefare.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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22.06.2012 - 21:52
Its a valid point, but they can't give it an unfair advantage just because of its name
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"War is God's way of teaching Americans geography."
- Ambrose Bierce
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22.06.2012 - 22:09
Well this advantage isn't unfair I feel, look at the buffs and nerfs of the strategy, the militia is the only unit that has it's combat stats tweaked in a good way, now look at tanks and infantry their useless which is perfectly fine but my biggest point is the transports, their more expensive AND less range, now adding +1 to marine movment with this strategy is REALLY over powering it? I don't see that being such a huge advantage, but I see your point this is just a game. Just something to think about.
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I hate to advocate drugs alcohol and violence to the kids, but it's always worked for me.
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