02.03.2011 - 18:00
50 - Submarines 100- Imperialist 250 - Sentry plane 500- Transport Capacity 750 - Guerrilla Warfare 1000 - Marines 1500 - Master of Stealth 3000 - Sky Menace 4000 - Militia 5000 - Air Transports capacity 6000 - Lift The Fog 8000 - Anti-aircraft 9000 - Mobile Anti-Aircraft 10000 - Great Combinator 13000 - Stronger Anti-Aircraft 13000 - Safer Transportation 14000 - Lift The Fog II 15000 - Submarine capacity 16000 - Faster Destroyers 16000 - Faster Submarines 17000 - Affordable recon 18000 - Blitzkrieg 20000 - Stealth 21000 - Lucky Infantry 23000 - Faster Marines 25000 - Cheap Transportation 25000 - Lucky Militia 26000 - Iron Fist 27000 - Faster Infantry 28000 - Expendable Marines 30000 - Lucky Marines 31000 - Expendable Infantry 34000 - Air Transports capacity II 40000 - Lucky Bastard just started to work on it If I missed something let me know Courtesy of Fskchap -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 50SP - Submarines Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for surprise attacks on ports and Transports. +1 defence against Bombers. 100SP - Imperialist Unlocks a new strategy: Imperialist. Reduced cost and -1 attack for all units. 250SP - Sentry Plane Unlocks a new unit: Sentry plane. Weak air unit with a very large view range for recon and stealth detection. 500SP - Transport Capacity +5 capacity for Transports 750SP - Guerrilla Warfare Unlocks a new strategy: Guerrilla Warfare. Advanced Militia and cheaper Marines at the cost of weaker Tanks and Infantry. 1000SP - Marines Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected. 1500SP - Master Of Stealth Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and battleships. 3000SP - Sky Menace Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths at the cost of weaker land units. 4000SP - Militia Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defense. 5000SP - Air Transport Capacity +1 capacity for Air Transports 6000SP - Lift The Fog +1 view range for all units 8000SP - Anti-aircraft Unlocks a new unit: Anti-Aircraft. Extremely powerful when defending against planes (+8 defence bonus) 9000SP - Mobile Anti-Aircraft +3 movement for Anti-Aircraft 10000SP - Great Combinator Unlocks a new strategy: Great Combiner. +1 HP, +1 attack, -3 defence for Tanks, +1 HP, +1 defence, -3 attack for Infantry. 13000SP - Stronger Anti-Aircraft +1 defence to Anti-Aircraft 13000SP - Safer transportation +3 HP to Transport and Air Transport 14000SP - Lift The Fog II +1 view range for all units 15000SP - Submarine capacity +1 capacity for Submarines (carries Marines only) 16000SP - Faster Submarines +1 movement range for Submarines 16000SP - Faster Destroyers +1 movement range for Destroyers 17000SP - Affordable recon -60 cost for Sentry Planes 18000SP - Blitzkrieg Unlocks a new strategy, Blitzkrieg. +3 to movement, +2 to view range and -2 to defence for all units. 20000SP - Stealth Unlocks a new unit: Stealth. Stealth planes are invisible to your enemies. While not very powerful, they can fly far and attack where least expected. 21000SP - Lucky Infantry +1 to max. after-roll bonus for Infantry 23000SP - Faster Marines +1 movement range for Marines 25000SP - Lucky Militia +1 to max. after-roll bonus for Militia 25000SP - Cheap Transportation -30 cost for Transport and -50 for Air Transport 26000SP - Iron Fist Unlocks a new strategy: Iron Fist. +3 HP, +20 cost, -2 movement for all units. 27000SP - Faster Infantry +1 Movement range for Infantry 28000SP - Expendable Marines -20 cost to Marines 30000SP - Lucky Marines +1 to max. after-roll bonus for Marines 31000SP - Expendable Infantry -10 cost for Infantry 34000SP - Air Transport Capacity II +1 capacity for Air Transports 40000SP - Lucky Bastard Unlocks a new strategy: Lucky Bastard. +3 to max. ARB, +30 cost for all units.
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03.03.2011 - 05:26
You need to add the description of the upgrades, most are not self explanatory.
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07.03.2011 - 19:38
Awsome post they should Just take away the hide option and just shade out the ones you cant buy yet to make it so people can better plan how to spend SP
---- Where's the BEEF!
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10.03.2011 - 22:07
50SP - Submarines Unlocks a new unit: Submarine. Submarines are invisible to your enemy and are good for surprise attacks on ports and Transports. +1 defence against Bombers. 100SP - Imperialist Unlocks a new strategy: Imperialist. Reduced cost and -1 attack for all units. 250SP - Sentry Plane Unlocks a new unit: Sentry plane. Weak air unit with a very large view range for recon and stealth detection. 500SP - Transport Capacity +5 capacity for Transports 750SP - Guerrilla Warfare Unlocks a new strategy: Guerrilla Warfare. Advanced Militia and cheaper Marines at the cost of weaker Tanks and Infantry. 1000SP - Marines Unlocks a new unit: Marines. Invisible to your enemies, Marines can stage a surprise attack where they are least expected. 1500SP - Master Of Stealth Unlocks a new strategy: Master of Stealth. Advanced Submarines and Marines at the cost of slower and less powerful tanks and battleships. 3000SP - Sky Menace Unlocks a new strategy: Sky Menace. Advanced Bombers and Stealths at the cost of weaker land units. 4000SP - Militia Unlocks a new unit: Militia. Very cheap poorly trained stationary troops, only good for basic defense. 5000SP - Air Transport Capacity +1 capacity for Air Transports 6000SP - Lift The Fog +1 view range for all units 8000SP - Anti-aircraft Unlocks a new unit: Anti-Aircraft. Extremely powerful when defending against planes (+8 defence bonus) 9000SP - Mobile Anti-Aircraft +3 movement for Anti-Aircraft 10000SP - Great Combinator Unlocks a new strategy: Great Combiner. +1 HP, +1 attack, -3 defence for Tanks, +1 HP, +1 defence, -3 attack for Infantry. 13000SP - Stronger Anti-Aircraft +1 defence to Anti-Aircraft 13000SP - Safer transportation +3 HP to Transport and Air Transport 14000SP - Lift The Fog II +1 view range for all units 15000SP - Submarine capacity +1 capacity for Submarines (carries Marines only) 16000SP - Faster Submarines +1 movement range for Submarines 16000SP - Faster Battleships +1 movement range for Battleships 17000SP - Affordable recon -60 cost for Sentry Planes 18000SP - Blitzkrieg Unlocks a new strategy, Blitzkrieg. +3 to movement, +2 to view range and -2 to defence for all units. 20000SP - Stealth Unlocks a new unit: Stealth. Stealth planes are invisible to your enemies. While not very powerful, they can fly far and attack where least expected. 21000SP - Lucky Infantry +1 to max. after-roll bonus for Infantry 23000SP - Faster Marines +1 movement range for Marines 25000SP - Lucky Militia +1 to max. after-roll bonus for Militia 25000SP - Cheap Transportation -30 cost for Transport and -50 for Air Transport 26000SP - Iron Fist Unlocks a new strategy: Iron Fist. +3 HP, +20 cost, -2 movement for all units. 27000SP - Faster Infantry +1 Movement range for Infantry 28000SP - Expendable Marines -20 cost to Marines 30000SP - Lucky Marines +1 to max. after-roll bonus for Marines 31000SP - Expendable Infantry -10 cost for Infantry 34000SP - Air Transport Capacity II +1 capacity for Air Transports 40000SP - Lucky Bastard Unlocks a new strategy: Lucky Bastard. +3 to max. ARB, +30 cost for all units.
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11.03.2011 - 12:14
Thanks for all of that. This thread should be stickied and replace the outdated one.
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20.03.2011 - 23:39
Hey, guys: change battleships to destroyers please. battleships are now a rare unit...
---- ...
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24.03.2011 - 08:40
Marc, I think it's time to update the upgrades list.
---- Carpathia Squad
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24.03.2011 - 09:49
25 General: defence - General adds +1 defence to all units in the stack 2000 General: Milita HP - General adds +1 HP to all Militia in the stack 4000 Faster General - +1 to General's movement range 6000 General: Infantry attack - Your general adds +1 attack to all Infantry in the stack 8000 General: cost - Your General reduces weekly maintenance for all the units in the stack by 4 11000 General: Tank attack - Your General adds +1 attack to all Tanks in the stack 14000 General: ARB - Your General adds +1 ARB to all units in the stack 22000 General: Bomber attack - Your General adds +1 attack to all Bombers in the stack 25000 Faster General II - +1 movement range for General note: Lucky Bastard is now only 15000 Lucky Marines is now 19000
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29.03.2011 - 11:39
Apparently Anti-Aircraft units are always unlocked, no longer requiring buying a upgrade, and all upgrades are now 5% cheaper than they were yesterday. I should have waited until today to buy those Stealths.
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02.04.2011 - 21:22
8000 General: cost - Your General reduces weekly maintenance for all the units in the stack by 4 I have 9000sp and this is not unlocked whats its new value? and are there any plans for a speed increase unlock for militia?
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02.04.2011 - 23:07
Any chance we can unsticky this topic and start a fresh one with V1 upgrades and costs? Just since so much has changed.
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03.04.2011 - 11:01
I was about to ask the same thing.
---- ...
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30.06.2011 - 15:29
This list makes no sense to me. My 3,000 SP was Faster General, not sky menace.
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03.07.2011 - 06:40
So basically if you get to unlock all those SP upgrades you'll be at par with premium user?
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03.07.2011 - 09:01
Premium users need to buy those upgrades too.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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