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Küldte Milton Friedman, 23.11.2014 - 03:15
Stealth Cities pls.
23.11.2014 - 14:40
I should take all the ideas here and put them into a new thread without so much spam.
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23.11.2014 - 14:44
Általa írva Milton Friedman, 23.11.2014 at 14:40

I should take all the ideas here and put them into a new thread without so much spam.

We will follow you
;3
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23.11.2014 - 14:48
Általa írva Milton Friedman, 23.11.2014 at 14:40

I should take all the ideas here and put them into a new thread without so much spam.


Support you.
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23.11.2014 - 17:18
Általa írva Guest, 23.11.2014 at 08:57

1. Cover whole city in camouflage net
2. ? ? ?
3. Profit

can we steal boxers too with elves?
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Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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23.11.2014 - 19:16
Általa írva Milton Friedman, 23.11.2014 at 14:25

Általa írva Tundy, 23.11.2014 at 14:15

Általa írva Milton Friedman, 23.11.2014 at 14:09

Általa írva Tundy, 23.11.2014 at 14:09

Általa írva Milton Friedman, 23.11.2014 at 13:59

Általa írva Tundy, 23.11.2014 at 13:47

Általa írva Milton Friedman, 23.11.2014 at 13:33

Didn't you read the word ''literally''? Like in a real world city. That means you don't have to think of it as an actual city like Amsterdam, but yes a ''city'' in the map editor which is a place where you can make reinforcements and get income.


Általa írva Tundy, 23.11.2014 at 13:23

For the map editor anything that produces units is considered a city, there is no such things as different types of settlement.






Stop acting stupid, after playing a map once, the player will know what cities are missing, specially capitals.


Maybe if you would have read my post a bit more carefully you would have understood that I didn't use the atWar mapeditor definition of a city, but the real world definition of a city.


plz explain how the definition of a real world city is relevant.


It was what I wrote and meant.


in other words, you don't know how to respond to my first post of "Stealth cities don't exist" and "people will memorize the place of stealth cities"

admit it, stealth cities is a stupid idea


No, in other words you didn't read my response.

I said maybe they don't exist today, but it could be sci-fi scenario or a pre google-maps scenario. As for the "people will memorize the place of stealth cities" I already said that the stealth cities could be mobile for replayability.

admit it, you have lost the argument and are just looking for cheap shots.

Also I suggest you learn how to read.


You are proposing 2 different ideas:

Stealth cities and mobile cities.

So in order for stealth units to work, we need them to be movable.

Moving cities has its own set of problems:

Are cities limited to the country borders?
What range do they have?
What if i attack them the same turn they move?
What stops the player from stacking cities?
What stops me from making a shield made out of cities?
Can i recruit the same turn i move them?
What if a enemy places a unit in the place i moved the city?
What stops a port city from moving in-land?
What stops a city from going to water?
What happens when 2 countries overlap each other? Will the cities move?

I can go on and on, and this is just examples of moving them, mobile stealth cities have even more problems.

Btw countries get their man-power from cities, guerrilla camps in the middle of the jungle depend from villages and cities.
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23.11.2014 - 19:39
TLDR anything in this thread.how the hell can you debate 3 pages about a thread called "stealth cities"?whats there to say..lol..
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24.11.2014 - 21:34
Általa írva Khal.eesi, 23.11.2014 at 19:39

TLDR anything in this thread.how the hell can you debate 3 pages about a thread called "stealth cities"?whats there to say..lol..


thats because swash is a little bitch
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25.11.2014 - 05:59
Általa írva Khal.eesi, 23.11.2014 at 19:39

TLDR anything in this thread.how the hell can you debate 3 pages about a thread called "stealth cities"?whats there to say..lol..

everywhere kingmaker comes it ends up with chaos
my thread also terrorisized
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Általa írva Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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25.11.2014 - 11:24
Általa írva Tundy, 24.11.2014 at 21:34

Általa írva Khal.eesi, 23.11.2014 at 19:39

TLDR anything in this thread.how the hell can you debate 3 pages about a thread called "stealth cities"?whats there to say..lol..


thats because swash is a little bitch

lol.
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25.11.2014 - 20:20
 KYBL
The reason why mobile cities would never work is because you can't confine them to borders, which would be the only workable things, or else prepare for me to spawn an 8-reinf city right next to your fucking capital.

Borders and cities are two entirely separate functions in AtWar, that is why you can create a country and make a city for it somewhere completely different.

This idea is more retarded than my Down's Syndrome cousin
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26.11.2014 - 08:59
Általa írva KYBL, 25.11.2014 at 20:20

The reason why mobile cities would never work is because you can't confine them to borders, which would be the only workable things, or else prepare for me to spawn an 8-reinf city right next to your fucking capital.

Borders and cities are two entirely separate functions in AtWar, that is why you can create a country and make a city for it somewhere completely different.

This idea is more retarded than my Down's Syndrome cousin


At least this reply is a tiny bit more reasonable than kingmaker's

You have to defend the cities, because if you lose the city it is destroyed and removed from map. Since the map maker is probably going to make these cities very expensive I doubt you would be able to spam them, and the few cities the player have, he has to leave defenses in in case the enemy have detected it.

For the border thing, yes I am aware of this and of course if this idea should become reality you would have to add the option to confine cities to borders. The idea is that you can only spawn the cities inside the border, but you can move them outside borders though they will likely have very short range.

That Down's Syndrome must be something that runs in the family.
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26.11.2014 - 09:23
Általa írva Tundy, 23.11.2014 at 19:16


You are proposing 2 different ideas:

Stealth cities and mobile cities.

So in order for stealth units to work, we need them to be movable.

Moving cities has its own set of problems:

Are cities limited to the country borders?
What range do they have?
What if i attack them the same turn they move?
What stops the player from stacking cities?
What stops me from making a shield made out of cities?
Can i recruit the same turn i move them?
What if a enemy places a unit in the place i moved the city?
What stops a port city from moving in-land?
What stops a city from going to water?
What happens when 2 countries overlap each other? Will the cities move?

I can go on and on, and this is just examples of moving them, mobile stealth cities have even more problems.

Btw countries get their man-power from cities, guerrilla camps in the middle of the jungle depend from villages and cities.


thekingmaker's retarded questions.

Are cities limited to the country borders?

They can only spawn inside borders, but they can move outside borders.

What range do they have?

Up to Map-maker, but probably very short range.

What if i attack them the same turn they move?

Transport TB mechanics.

What stops the player from stacking cities?


Ummm, same stuff that stops players from stacking normal cities. Money, reinforcements, proximity.

What stops me from making a shield made out of cities?

Probably the massive amount of money map-makers will make cities cost.

What if a enemy places a unit in the place i moved the city?

Same thing that happens when you move a unit same place as the enemy.

What stops a port city from moving in-land?

The map-makers will have to make a make a coast area if they decide to use mobile cities with ports so that mobile cities inside the coast area can make naval units, but if they move out of it , they lose the port until they move back in again.

What stops a city from going to water?

Cities will need a costly transport to move in water.

What happens when 2 countries overlap each other? Will the cities move?

What does this even mean?
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26.11.2014 - 10:07
Általa írva Milton Friedman, 26.11.2014 at 09:23

-snip-

Behold the future of atwar
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26.11.2014 - 10:48
Black Shark
Felhasználó törölve
Általa írva Tundy, 26.11.2014 at 10:07

Általa írva Milton Friedman, 26.11.2014 at 09:23

-snip-

Behold the future of atwar

ggnore
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27.11.2014 - 11:30
Általa írva Tundy, 26.11.2014 at 10:07

Általa írva Milton Friedman, 26.11.2014 at 09:23

-snip-

Behold the future of atwar


lol
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27.11.2014 - 11:34
Általa írva Milton Friedman, 26.11.2014 at 09:23

Általa írva Tundy, 23.11.2014 at 19:16


You are proposing 2 different ideas:

Stealth cities and mobile cities.

So in order for stealth units to work, we need them to be movable.

Moving cities has its own set of problems:

Are cities limited to the country borders?
What range do they have?
What if i attack them the same turn they move?
What stops the player from stacking cities?
What stops me from making a shield made out of cities?
Can i recruit the same turn i move them?
What if a enemy places a unit in the place i moved the city?
What stops a port city from moving in-land?
What stops a city from going to water?
What happens when 2 countries overlap each other? Will the cities move?

I can go on and on, and this is just examples of moving them, mobile stealth cities have even more problems.

Btw countries get their man-power from cities, guerrilla camps in the middle of the jungle depend from villages and cities.


thekingmaker's retarded questions.

Are cities limited to the country borders?

They can only spawn inside borders, but they can move outside borders.

What range do they have?

Up to Map-maker, but probably very short range.

What if i attack them the same turn they move?

Transport TB mechanics.

What stops the player from stacking cities?


Ummm, same stuff that stops players from stacking normal cities. Money, reinforcements, proximity.

What stops me from making a shield made out of cities?

Probably the massive amount of money map-makers will make cities cost.

What if a enemy places a unit in the place i moved the city?

Same thing that happens when you move a unit same place as the enemy.

What stops a port city from moving in-land?

The map-makers will have to make a make a coast area if they decide to use mobile cities with ports so that mobile cities inside the coast area can make naval units, but if they move out of it , they lose the port until they move back in again.

What stops a city from going to water?

Cities will need a costly transport to move in water.

What happens when 2 countries overlap each other? Will the cities move?

What does this even mean?

what if a port stealth city has boats? what happens to boats when the city moves inland, and could you attack a city with a city?
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30.11.2014 - 15:09
Általa írva Tundy, 26.11.2014 at 10:07

Általa írva Milton Friedman, 26.11.2014 at 09:23

-snip-

Behold the future of atwar



You can go through stealth cities, not that you could afford to make that many cites anyway.
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30.11.2014 - 15:27
Általa írva Milton Friedman, 26.11.2014 at 08:59

Általa írva KYBL, 25.11.2014 at 20:20

The reason why mobile cities would never work is because you can't confine them to borders, which would be the only workable things, or else prepare for me to spawn an 8-reinf city right next to your fucking capital.

Borders and cities are two entirely separate functions in AtWar, that is why you can create a country and make a city for it somewhere completely different.

This idea is more retarded than my Down's Syndrome cousin


At least this reply is a tiny bit more reasonable than kingmaker's

You have to defend the cities, because if you lose the city it is destroyed and removed from map. Since the map maker is probably going to make these cities very expensive I doubt you would be able to spam them, and the few cities the player have, he has to leave defenses in in case the enemy have detected it.

For the border thing, yes I am aware of this and of course if this idea should become reality you would have to add the option to confine cities to borders. The idea is that you can only spawn the cities inside the border, but you can move them outside borders though they will likely have very short range.

That Down's Syndrome must be something that runs in the family.

Not really, we assumed u understood map making functions and took them into consideration, didn't know you were this incompetent. All kentucky did was make same point as tunder + explanation.
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30.11.2014 - 15:27
Általa írva Milton Friedman, 30.11.2014 at 15:09

Általa írva Tundy, 26.11.2014 at 10:07

Általa írva Milton Friedman, 26.11.2014 at 09:23

-snip-

Behold the future of atwar



You can go through stealth cities, not that you could afford to make that many cites anyway.

give up on this idea. this will never work.
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01.12.2014 - 03:17
I kind of like this idea. Needs a heck of a lot of work to be more than a theoretical concept, though.

More diversity always good, as long as it isn't overpowered.
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13.12.2014 - 16:56
Általa írva Professor Adog, 30.11.2014 at 15:27

Általa írva Milton Friedman, 26.11.2014 at 08:59

Általa írva KYBL, 25.11.2014 at 20:20

The reason why mobile cities would never work is because you can't confine them to borders, which would be the only workable things, or else prepare for me to spawn an 8-reinf city right next to your fucking capital.

Borders and cities are two entirely separate functions in AtWar, that is why you can create a country and make a city for it somewhere completely different.

This idea is more retarded than my Down's Syndrome cousin


At least this reply is a tiny bit more reasonable than kingmaker's

You have to defend the cities, because if you lose the city it is destroyed and removed from map. Since the map maker is probably going to make these cities very expensive I doubt you would be able to spam them, and the few cities the player have, he has to leave defenses in in case the enemy have detected it.

For the border thing, yes I am aware of this and of course if this idea should become reality you would have to add the option to confine cities to borders. The idea is that you can only spawn the cities inside the border, but you can move them outside borders though they will likely have very short range.

That Down's Syndrome must be something that runs in the family.

Not really, we assumed u understood map making functions and took them into consideration, didn't know you were this incompetent. All kentucky did was make same point as tunder + explanation.


Did you read the post you quoted?
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13.12.2014 - 16:58
Általa írva Professor Adog, 30.11.2014 at 15:27

Általa írva Milton Friedman, 30.11.2014 at 15:09

Általa írva Tundy, 26.11.2014 at 10:07

Általa írva Milton Friedman, 26.11.2014 at 09:23

-snip-

Behold the future of atwar



You can go through stealth cities, not that you could afford to make that many cites anyway.

give up on this idea. this will never work.


It sure won't if I don't try.
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13.12.2014 - 17:01
Általa írva Milton Friedman, 13.12.2014 at 16:58

It sure won't if I don't try.


> If you won't try.

You will make no significance whether you proposed it or not as stealth cities as a concept is stupid and will never work.
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19.12.2014 - 11:26
Általa írva Professor Adog, 13.12.2014 at 17:01

Általa írva Milton Friedman, 13.12.2014 at 16:58

It sure won't if I don't try.


> If you won't try.

You will make no significance whether you proposed it or not as stealth cities as a concept is stupid and will never work.


It is worth a try.
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