29.07.2015 - 09:36
I know it's not, but you wanted a realistic situation where range is accounted for. There it is. Not directly related to priority but it balances the range factor WHILE dragging that adds realism of how far troops travel, which excuses priority not taking range into account. You call it crap but you were the one who wanted to know specific numbers, so I just drafted some that seemed reasonable. edit: instead of calling it crap you could've gave an argument of why theyre bad, and proposed counter numbers, but you obviously want to end this as much as I do. Now let's stop shitting on each other because neither of us is clearly changing positions. <3
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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29.07.2015 - 10:05
If you want to turn block a stack.. you would need to send at least 1/4 of the stack units and this is where the tb chance even start rolling. Maximum tb chance no matter how much you send would always be limited to 50/50 chance roll.... like it is now. 100% tb chance tact? wtf you talking about? No TB chance - 1/4 - TB chance with determined percentage of successful roll according to how much you sent above the necessary units .MAX 50/50
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29.07.2015 - 10:19
It's your proposal of a new system, in which you asked for my proposal of numbers in this new system. I'm for 100% TB if the move has significantly higher priority.
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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29.07.2015 - 10:24
So why the fuck did you mash my proposal with yours and then claim mine would have issues? Define the signficantly higher priority?...how much moves? Average based on number of moves between 3k 1v1 turn 1 and world game 20 players turn 47? Its funny however that you would like a 100% TB chance... considering your resent for AW being a stacking game... gtfo bitch i'm off topic forum veteran xD
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29.07.2015 - 10:26
OMG TACT FIGHTING WITH GOBLIN GG. I WIN.
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29.07.2015 - 10:31
I didn't say it'd have issues, I said it could work by significantly increasing TB chance with priority, which is what I gave the numbers for, my proposal of an adjustment for yours. And I'm not sure on numbers that would define significance in this case, but I've proposed it for 5 moves higher. I realize this would be bad for world games as you have pointed out, so maybe the numbers need to be adjusted, but I still stand by the principle of adding chance with higher priority. My proposal for 100% TB is when there's higher priority not a bigger number of units. This ain't off topic homeboi ima take u out back n rek u
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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29.07.2015 - 10:32
XAXAXAXAXAXA
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29.07.2015 - 10:33
I like what tunder said.. Make it always a solid, written in stone percentage for anything to be tbed
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29.07.2015 - 10:40
Man delete that post you made with numbers... someone might see the shit you wrote xD bitch i had 1000 posts of arguing on general topic while you were a rank 2 xD
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29.07.2015 - 12:00
See that's where we disagree. I think you can use tbs strategically as a defensive move. And I've read people say things like that on the forum before. So if you don't play that way that's ok but many do.
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29.07.2015 - 12:09
I said turn blocking move is always an attacking one even when used as a defensive measure. For fuck sake its not really a masonic secret you can tb to save your cap or something xD
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29.07.2015 - 12:13
Uh Isn't the tb chance max 50% but then can be 100% if multiplied by two cos earlier prio? Or has it been changed?
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29.07.2015 - 12:19
If my 200 stack fails 4 times in a row attacking stack of 50... i'm pretty sure there is no such thing as 100% chance. Or bugs? Hax?
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29.07.2015 - 12:23
idk maybe prio was the same or I'm wrong.
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29.07.2015 - 12:26
Ah yes ...old tb system. First move had 100% chance.
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