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Air Tran: +3 Cap -150 Cost
Tran: +5 Cap -100 Cost
Ideas and suggestions?
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Any downsides?
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+10 cost to every other unit. Or this will be too OP.
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"Riddle me this, Riddle me that...?" - The Riddler
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Általa írva Cthulhu, 10.05.2014 at 06:16
Air Tran: +3 Cap -150 Cost
Tran: +5 Cap -100 Cost
Ideas and suggestions?
I guess there is no loss on it. It looks like an upgrade more than a strategy.
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Seems like Blitzkrieg that's transport orientated.
Interesting at first sight but;
No go.
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Needs some downsides. How about all your non-transport units have 1 less range? However, it makes your submarines better as well, and along with +capacity and -cost, the three transport units get extra range. (3 extra range for ATs, STs, and subs, and subs also recieve -80 cost and +2 capacity)
I'm probably derailing the suggestion too much and overcomplicating it, but I think that'd be pretty fun; it'd require skill, too. If you're shit with transports, it's not very helpful, but good use of transports would make it very powerful.
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+10 cost to every other unit. Or this will be too OP.
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+10 cost to every other unit. Or this will be too OP.
no, it's not op, capacity won't conquer the world. 50k games, Hw can beat this strategy.
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+10 cost to every other unit. Or this will be too OP.
no its not op, transportation can't conquer the world only sea transport
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Általa írva Cthulhu, 10.05.2014 at 06:16
Air Tran: +3 Cap -150 Cost
Tran: +5 Cap -100 Cost
Ideas and suggestions?
Support, Great strategy for Alex mauzer
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This needs some seriously big downsides, otherwise it will be too OP. It seems like Blitz and Imp combined for transports only, to be honest.
This strategy would be good if both defensive and offensive units get weakened when playing with it.
But, I don't know... Not really supporting, this strategy just... I don't know, it don't feel like we need such a strat.
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Általa írva Goblin, 10.05.2014 at 07:24
Cthulhu is not trolling.
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Általa írva Htin, 13.05.2014 at 04:55
+10 cost to every other unit. Or this will be too OP.
no, it's not op, capacity won't conquer the world. 50k games, Hw can beat this strategy.
Do you realize that the air transports in this strategy would have 8 capacity for 400 cost. How is this not OP? This would give me better air transports than sky menace, and, in turn, the ability to move at the speed of blitz with no nerfs to the other troops. The "none" strategy would never be used again because all this strategy does is boost. It needs nerfs.
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"Riddle me this, Riddle me that...?" - The Riddler
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cascaval Felhasználó törölve |
cascaval Felhasználó törölve
How about nerf to infantry and tank range?
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UnIeashed Posztolt üzenetek: 404 Től:: Németország
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Általa írva Htin, 13.05.2014 at 04:55
+10 cost to every other unit. Or this will be too OP.
no, it's not op, capacity won't conquer the world. 50k games, Hw can beat this strategy.
Do you realize that the air transports in this strategy would have 8 capacity for 400 cost. How is this not OP? This would give me better air transports than sky menace, and, in turn, the ability to move at the speed of blitz with no nerfs to the other troops. The "none" strategy would never be used again because all this strategy does is boost. It needs nerfs.
SM has 6 capacity for 350 + 2 range + 2 critical + 1 attack + 1 defense.
And SM only downfall is tanks (replaced by bombers) and I think -1 attack infantry.
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Általa írva Htin, 13.05.2014 at 04:55
+10 cost to every other unit. Or this will be too OP.
no, it's not op, capacity won't conquer the world. 50k games, Hw can beat this strategy.
Do you realize that the air transports in this strategy would have 8 capacity for 400 cost. How is this not OP? This would give me better air transports than sky menace, and, in turn, the ability to move at the speed of blitz with no nerfs to the other troops. The "none" strategy would never be used again because all this strategy does is boost. It needs nerfs.
what strategy cannot beat this strategy. it just give you extra range no boost in attack or view range
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Általa írva Nitmaros, 13.05.2014 at 06:12
This needs some seriously big downsides, otherwise it will be too OP. It seems like Blitz and Imp combined for transports only, to be honest.
This strategy would be good if both defensive and offensive units get weakened when playing with it.
But, I don't know... Not really supporting, this strategy just... I don't know, it don't feel like we need such a strat.
HW is overnerf unless its a 50k games
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Általa írva Guest, 13.05.2014 at 10:55
How about nerf to infantry and tank range?
it defeat the purpose, how about -1 view range of all troop except sea tran.,air tran, submarine.
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Általa írva Htin, 13.05.2014 at 14:20
what strategy cannot beat this strategy. it just give you extra range no boost in attack or view range
Any strategy can beat any strategy. So, your argument is invalid. The point of a strategy is to have some boosts and some nerfs. This strategy would have very strong boosts, and no downsides.
Általa írva Htin, 13.05.2014 at 14:23
Általa írva Guest, 13.05.2014 at 10:55
How about nerf to infantry and tank range?
it defeat the purpose, how about -1 view range of all troop except sea tran.,air tran, submarine.
As Goblin said: View range nerf? :/
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"Riddle me this, Riddle me that...?" - The Riddler
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I think the nerf should not be range orientated because this would defeat the purpose of the title of the strat. Instead I think the nerf should be to cut the hp of everything except inf, tanks, trans and airtrans by 1. This reduces the power of milita (increasing the need to to get the right units to the right place) and makes the strat dependent on things transported.
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How about +10 (more would be better) cost to all ground main and stealth attack units?
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-2 Att and -1 Mov on Militia?
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This strat is more OP than it seems, just think about it. Tanks should be nerfed a lot, as well as the units' cost. Stealth units should be nerfed as well, because someone would be just able to move his air trans in the enemy's land and just spread his marines across it.
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Általa írva Goblin, 13.05.2014 at 15:39
Általa írva Cthulhu, 13.05.2014 at 15:26
-2 Att and -1 Mov on Militia?
-2 attack on everything or just militia?
I think with just militia.
So many people keep saying its OP. OP compared to what? None?
The inf is not as powerful as PD, and everything else is not as powerful as other strat. Only thing it does is just give you more mobility. The range hasn't change. Nerfing everything to kingdom come because of "maybe" situations has created failed strats like HW. I say just stick with nerf on militia and see how it plays out
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I say -1 range on all units + -2 attack on militia
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It's not the end.
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Általa írva Mr_Own_U, 13.05.2014 at 17:38
I say -1 range on all units + -2 attack on militia
Support, at least its better than HW, I need a new strategy to shake/shed/use/rid of this sp menance
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