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Hello I'll try to keep this short. In the unit creation tab, there's a section in which units can get a "defensive bonus" towards ether "all units" or manually selected ones. My question is; Can a negative defense bonus be implemented or is it impossible at the moment? For example, imagine a battleship have 20 defense and a submarine have 10 attack. When the submarine attacks the battleship the defensive value on the battleship is -15 towards the submarine and therefore gives the submarine a advantage.
Is this a possible game mechanic yet?
I appreciate any answers' given.
Best wishes'
The Mitten
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Hello, my name is Mitten
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Yes, it's implemented, just type in "-15" or whatever number you want.
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You can make a boozaka unit and give it's defensive bonus against tanks :0
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Hi
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Hello
Thanks so much for all of your answers. I've tried the "-" concept as you suggested Barron_Adam3 but yet with little success. The result's outcome is shortly as "invalid value".
Kirigaya Kazuto that's something I would love to try on a world map at some points !
Best regards
Gall
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Hello, my name is Mitten
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NewTea Posztolt üzenetek: 188 Től:: Canada
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It would be cool if you could give them a negative cost, so your unit would be like a building or a bank. It gives you money each turn but if it's destroyed, you lose that bonus.
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Planet Howdy Prison = 152/89.
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(deleted) Felhasználó törölve |
(deleted) Felhasználó törölve
Általa írva NewTea, 19.05.2015 at 00:28
It would be cool if you could give them a negative cost, so your unit would be like a building or a bank. It gives you money each turn but if it's destroyed, you lose that bonus.
that woul be cool for mapmaking
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Why not simply make unit cost and upkeep separate?
I mean, if <insert map-maker username here> wants to make a unit with 100 cost but zero upkeep, or 100 per turn upkeep, why isn't he/she allowed to?
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NewTea Posztolt üzenetek: 188 Től:: Canada
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That would be ideal, and it would allow for negative upkeep as well. Hopefully they can implement this at some point.
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Planet Howdy Prison = 152/89.
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Can't you just give subs an ATTACK advantage VS destroyers?
are there not attack bonus settings?.. for all or specific units?
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