24.01.2015 - 07:54
Now this is just.... wow For those who don't understand the picture, My Arabian cavalry rolled 4, while his trench rolled 12. Since it is overkill, the next unit would take the damage.... but notice, I am attacking, so the second unit with most attack should had attacked (Artillery) but for some reason the infantries received the damage....
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25.01.2015 - 11:22 In the screenshot, I've watched the battle from the start. According to the game, "The one with the highest attack goes first"; but my infantries attacked first than his units... SM vs IMP.
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27.01.2015 - 15:04
You only had infantry and transport. Infantry has higher attack than a transport, so of course they were rolling first. Also, infantry is pretty bad at attacking and militia can do quite well at defending, which explains your losses.
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27.01.2015 - 15:10
I know, but since is a 1vs1vs1 battle, Shouldn't had his bombers(enemy) attacked first? or 1vs1vs1 battles work different ? Then what decide who attack first on 1vs1vs1
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27.01.2015 - 15:11
If there are several attackers and a defender, random attacker rolls first.
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27.01.2015 - 15:17
I don't know if I get it. It is totally random, or both attacker units roll first, and the higher roll goes first? Either way thanks for your reply. It doesn't work as I though.... What do you think about the first screenshot? This is one SS of the stats according to the game if that is useful for you I was Perfect Defense, so I guess the Artillery had 7 attack value... (same as arabian cavaly) It comes to another question. When two units have the same attack, ¿Who attack first? It had happened me many times I attack a city with both sub and marines but the marines attack first and die so I don't take the city....
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27.01.2015 - 15:17
Does Pd infantry have an edge in these type of situation when the enemy and you try to take the same city, doesn't have a higher defense give you a better chance?
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27.01.2015 - 15:19
I believe the units with better rolls have the advantage on 1vs1vs1 battles. RA tanks with 9 attack and 5 defense for a total of 13 max roll possible or GC with boosted HP for both infantries and tanks, if you mix GC infs with tanks is 6+8 = 14 max roll possible.
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27.01.2015 - 17:18
It's totally random. As for the first case, I don't know, sorry. I cannot dig that deep into battle mechanics now.
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