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Küldte Permamuted, 04.11.2018 - 07:25
It's that time again now that we've finally got admin attention. First things first I think we can safely rule out any changes for imperialist, perfect defence, naval commander and great combinator. All those strategies are in great shape atm. LB and DS need nerfs. RA, HW, MoS and Blitz need boosts. Everything else is up for debate. I'm just going to summarize what ideas have been put out in the past year and the discussions regarding them.

NERFS


Lucky Bastard(LB):

+10 cost to infantry OR
-1 range to Infantry

These ideas came from the previous lb discussion threads. I was discussing this with witch doctor recently. I favoured the crit nerf at the time but he pointed out that people are mainly playing lb for the added range. A crit nerf of higher than -5 would be required to make any noticeable difference. The range nerf would help but i personally dont think it'll fix the lb problem. I'm favouring the inf cost change now.

There's also an alternative solution but it may be unpopular. We could reinvent the strat and move away from criticals to att/def boosts or maybe +1hp like some sort of halfway expensive ironfist. Personally i think criticals are cancerous from a competitive standpoint and because of the meta this strat has created i would argue against ever significantly boosting a strategie's crits again. I know however that some people may enjoy the higher random aspect. Opinions/ideas?

Desert Storm(DS):

-1 def to helis

The latter idea came from tact. I prefer it as it's the infantry strats that are struggling vs ds. A direct heli def nerf just weakens that strat where it is already weak. At the moment it is a very specific niche which ds is dominating. Everywhere else it ranges from bad-average.

BOOSTS


Master of Stealth:

-10 cost to infantry.

Open to ideas here. An mos boost is long overdue. It used to dominate 50k games but that changes with the rise of lb. People often exaggerate its world game power but competent players who know how to ferret out marine maneuvers shut the strat down. I'd like to see it made semi viable on mid range fund tiers like sky menace. I've 800 duels to my name and I've seen others use it maybe 5 times? We need to brainstorm some ideas here. I'm not sold on the inf att/def change anymore but we can try it if people want.

Guerilla Warfare(GW):

Restore naval transport cost to 220

Blitzkrieg:

+1 range to all units

The idea is to improve upon the strats unique playstyle as a counter to defensive players.

Iron fist(IF):

+1 range to militia.

This was suggested 5 years ago but not implemented as it was too controversial. Almost all the strategies have been boosted since then and now iron fist finds itself in competition with lb. This will give the strat the ability to use its militia to wall.

Hybrid Warfare(HW):

+1 air transport capacity.

A suggestion from Don. I'm not a big hw player so I'm unsure where to go with this strat and i didn't find any discussion on boosts. Also i think it's time the sp purchase cost was reduced.

Sky Menace(HW):

+2 crit to infantry

I personally am not sure if this strat needs a boost but many people are asking for 1. It definitely has fallen off in terms of popularity but I am not convinced this is due to strength. Feel free to throw out other suggestions.

Relentless Attack:

+1 range to infantry AND +1 att+range to militia

RA isnt bad in its current form but ds does what it tries to do better. RA however is a cheaper alternative and can be scary in certain situations. The ability to contest expansions t1 is essential in this meta so imo the inf boost is needed. Perhaps something else too. Ideas?

Great Combinator:
+1 def to inf vs tanks
Destroyers: -3 def +1hp -20 cost
Submarines: -3 att +2 def -20 cost

Discuss and i'll update the thread accordingly!
04.11.2018 - 16:23
Lb nerf -3 crit. the cost nerf will cripple it so much that it will be useless
ds -1 heli def
mos -10 inf cost
gw should stay in the bin
blitz +1 range good since its in city def is so garbage
if +1 mil range is good, it won't be as drastic as people think it will be lol
hw +1 at cap is good i guess.
sm +1 inf atk please its the only reason i dont play that shit strat
for ra, rename it to tank general and add +1 def to tanks
otherwise, give inf -10 cost instead of +1 range
thx!
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04.11.2018 - 17:49
Absolutely, now that they have fixed that other stuff. that 12 people care about, lets give them another year long project. "got to have scenario editor fixed, got to have it. cant live without it. we must have it or we are gonna go out into the street and set something on fire" well, they fixed it. currently in the quick room there are 9 active games and 46 people in the lobby doing nothing, about what is usually going on. nothing. no. now its time to allow casual players to play clan wars in the casual room where there are currently 130 active games. which is about what is usually going on. a lot.
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04.11.2018 - 19:06
 Witch-Doctor (Mód)
LB
-1 range to inf

DS
-1 heli def OR -1 heli range
-1 heli range is the bigger nerf

Blitz
+1 more range

These are all the changes I want to see.
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04.11.2018 - 19:34
TBH just make LB what it used to be, it was fine as it was as the +10 cost to inf and +10 cost to militia. It still has the transport cost addition, so why not just re-implement the inf and militia cost. LB was still played as it was in that form, and no one complained about it

Undo the heli boost, take away the +1 capacity and the militia boost it got. It was (once again) used in its older form, and for some reason we decided to boost it. Why not just put these two strats to what they originally were? I don't see a problem with consistency in strats that aren't overly op or overly bad.
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05.11.2018 - 00:35
Általa írva Witch-Doctor, 04.11.2018 at 19:06

LB
-1 range to inf

DS
-1 heli def OR -1 heli range
-1 heli range is the bigger nerf

Blitz
+1 more range

These are all the changes I want to see.

blitz +69 range pls
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05.11.2018 - 02:54
Does anyone know why SM nerfs Infantry at all? I've never been able to figure out why it would seem necessary. Tanks are nerfed, as they should be, but why the Infantry, as well?? If the general consensus is that SM needs a boost, then simply remove the Infantry nerfs!! Basically, have it done like NC, where it only nerfs Tanks.
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Embrace the void
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05.11.2018 - 03:10
I've played DS a reasonable amount, and I have never considered it to be too strong. If Infantry spammers are butthurt, then have PD cut the -2D bonus to just -1D. DS is not a cheap strat insofar as you cannot easily spam Helis and just mow down troops like they aren't there.

I would like to see the DS Infantry nerfs removed and the Militia boost removed. Tanks and Bombers are nerfed, as they should be, but why mess with the Infantry and Militia?
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Embrace the void
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05.11.2018 - 03:12
Lb -3 crit
Ds 3 def heli or -1 def vs tank and 4 def for heli
Ra +1 def for tank or +1 or 2 mil range
No IF buff its already strong without mil range
Blitz -10 cost for tank or +1 range
Mos -1 attack for inf +1 def for marines and inf maybe but idk
+1 at cap for hw could be nice even if i think hw is fine
Other strat are k people still rush thing with 30 sm inf and 10 bomber then cry cuz sm inf sucks but u can rush with 30 mil and 18 bomber just learn how to play sm
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05.11.2018 - 03:38
I've played MoS a long time, and it is still my #1 strat after all these years. It is challenging to play for many reasons, not the least of which is the fact that it is an expensive strat. Despite that, I win much more often than I lose with it. I do not think that a boost is necessary, though I certainly won't complain if the consensus was to cut the Infantry cost.

I think everyone agrees that the brilliance of the whole strat system is the yin/yang of them: boost something and nerf something else in a balanced and strategic manner. So, if MoS Infantry get a boost, then I would also recommend that MoS Bombers be nerfed (since Air Stealth already have significant boosts)... maybe -1A, -1D, -2R, for example.
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Embrace the void
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05.11.2018 - 03:44
Általa írva Sultan of Swing, 04.11.2018 at 19:34

TBH just make LB what it used to be, it was fine as it was as the +10 cost to inf and +10 cost to militia. It still has the transport cost addition, so why not just re-implement the inf and militia cost. LB was still played as it was in that form, and no one complained about it


Agree 100%
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Embrace the void
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05.11.2018 - 03:51
I have played HW about 7 times, but I really want to play it a lot more in the hopes of discovering it's brilliance (if there is any ).

However, if people think it needs a boost, then here's how I think it should change from the current numbers:
Infantry +2A
Tanks +2D
Submarines +1A and +1D or -15 cost
Bombers +1A and +1D or -30 cost
Stealth +1A and +1D or -30 cost (I am aware that there is an upgrade for -30 cost; my suggestion already takes that into account)
Enable Stealth (like MoS and SM do) or -10000 SP

In other words, the final results would be:
Infantry: 3A and 7D
Tanks: 9A and 3D
Submarine: 6A and 4D, or cost 160
Bombers: 5A and 5D, or cost 130
Stealth: 6A and 3D, or cost 270
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Embrace the void
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05.11.2018 - 07:17
In my humble opinion:

MoS and HW need some buff.I see great potential in HW.

DS and LB need some nerf without making them useless.

GW needs some rebalancing if not a buff since your main defense unit has 5 defense.Same with IF it is usefull in very few occasions.Maybe 1range to militia? Also ra +2crit for -1inf def is too much.

Rest are fine.
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05.11.2018 - 08:05
Általa írva Sultan of Swing, 04.11.2018 at 12:34

Általa írva Guest, 04.11.2018 at 09:44

About IF, agree with the + 1 range for mil, essential, but maybe balance it - 1 attack for milicians.

Otherwise u'll find big stacks of milicians that, even if they cannot move that much, will be used for big rushes attacks, with the op rolls from IF.

And i love IF so i'm just saying it to be fair.

dont change IF

^^^ Walling would make IF too powerful
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05.11.2018 - 08:06
Általa írva Sultan of Swing, 04.11.2018 at 19:34

take away the +1 capacity

The only time people use 2 capacity helis (assuming upgrades) are when playing DS UK anyway

So don't change the +1 capacity, let freeland have his DS UK
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05.11.2018 - 08:10
Általa írva Sultan of Swing, 04.11.2018 at 19:34

TBH just make LB what it used to be, it was fine as it was as the +10 cost to inf and +10 cost to militia. It still has the transport cost addition, so why not just re-implement the inf and militia cost. LB was still played as it was in that form, and no one complained about it

Undo the heli boost, take away the +1 capacity and the militia boost it got. It was (once again) used in its older form, and for some reason we decided to boost it. Why not just put these two strats to what they originally were? I don't see a problem with consistency in strats that aren't overly op or overly bad.

Because thats the whole problem of these strategy changes throughout the years...

People boost the strategies with the sole reason and justification:'' It doesn't get played enough.'' > 1 year later we end up having the same discussion about the same strategies but then nerfing them. Its an ongoing circle that keeps just striping off strategy after strategy.

The list that has been proposed by Lao contains alot, but really, ALOT boosts. I am 100% sure atleast 50/75% of those strategies will just end up like LB, DS and GW ended up the last time. It really makes this whole game unplayable and unbalanced. MoS boost, why in godsake? Giving IF +1 militia, will make the strategy become the new LB. HW and SM I do not even understand, I think most people who can master either one of those strategies showed numerous of times that the strategies are fine.

I'd say stop making this a yearly thing, and DO NOT LET UPVOTES DECIDE THE STRATEGY CHANGES DEAR GOD...
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Általa írva Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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05.11.2018 - 09:06
Általa írva Waffel, 05.11.2018 at 08:10

Általa írva Sultan of Swing, 04.11.2018 at 19:34

TBH just make LB what it used to be, it was fine as it was as the +10 cost to inf and +10 cost to militia. It still has the transport cost addition, so why not just re-implement the inf and militia cost. LB was still played as it was in that form, and no one complained about it

Undo the heli boost, take away the +1 capacity and the militia boost it got. It was (once again) used in its older form, and for some reason we decided to boost it. Why not just put these two strats to what they originally were? I don't see a problem with consistency in strats that aren't overly op or overly bad.

Because thats the whole problem of these strategy changes throughout the years...

People boost the strategies with the sole reason and justification:'' It doesn't get played enough.'' > 1 year later we end up having the same discussion about the same strategies but then nerfing them. Its an ongoing circle that keeps just striping off strategy after strategy.

The list that has been proposed by Lao contains alot, but really, ALOT boosts. I am 100% sure atleast 50/75% of those strategies will just end up like LB, DS and GW ended up the last time. It really makes this whole game unplayable and unbalanced. MoS boost, why in godsake? Giving IF +1 militia, will make the strategy become the new LB. HW and SM I do not even understand, I think most people who can master either one of those strategies showed numerous of times that the strategies are fine.

I'd say stop making this a yearly thing, and DO NOT LET UPVOTES DECIDE THE STRATEGY CHANGES DEAR GOD...

I couldnt agree more, well said
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05.11.2018 - 09:11
Általa írva Nations, 05.11.2018 at 07:17

MoS and HW need some buff.I see great potential in HW.

MoS and HW are already strong, dont buff them more (peep Waffel's post)
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05.11.2018 - 09:23
Általa írva Waffel, 05.11.2018 at 08:10

I am 100% sure atleast 50/75% of those strategies will just end up like LB, DS and GW ended up the last time.

Dude at least we would have something new to play
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05.11.2018 - 09:33
Általa írva Sultan of Swing, 05.11.2018 at 09:11

MoS and HW are already strong, dont buff them more (peep Waffel's post)

The whole idea was to give community new meta to explore. Adopting to slightly nerfed LB and DS will not lose this game credibility and will not give it a fresh new start or solve any problem or boredom that surrendes us.

Let us not mislead the admins. MOS and HW will not be even close to the current stage of DS or LB even after boost. It's a nice gag and you can win game sometimes but you need to realie heavily on unlikely risks or the misreading of the game from your opponent not to mention you need to but to both get insane income while blocking your enemy from expandion whereas with LB and DS provide you advantage just by t1 popular expansions.

I suggest you to be very prudent with your words here esepcially due to the fact you are a mod. If we gonna get just more of the same LB and DS meta for two more years competetive scenes will die next season when even Peaky Blinders will be tired of this and stop playing.
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05.11.2018 - 09:37
-10 cost +1 range for tanks? -RA
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05.11.2018 - 09:45
Általa írva Sultan of Swing, 05.11.2018 at 09:11

Általa írva Nations, 05.11.2018 at 07:17

MoS and HW need some buff.I see great potential in HW.

MoS and HW are already strong, dont buff them more (peep Waffel's post)

mos is strong in 50k and even there it loses in close encouters.No one uses it in 10k and if someone does he dies.HW isnt strong its mediocre the only country that can be used properly is ukraine.
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05.11.2018 - 09:58
Általa írva Rock Lee, 05.11.2018 at 09:33

Általa írva Sultan of Swing, 05.11.2018 at 09:11

MoS and HW are already strong, dont buff them more (peep Waffel's post)

I suggest you to be very prudent with your words here esepcially due to the fact you are a mod. If we gonna get just more of the same LB and DS meta for two more years competetive scenes will die next season when even Peaky Blinders will be tired of this and stop playing.

Go read Desu's strategy guide, andI think deviL has one on MoS as well. MoS is really not to be used until you have all upgrades and are "a mature player."

Also, read my post a little farther up, and this will answer what your looking for.
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05.11.2018 - 09:59
Általa írva Nations, 05.11.2018 at 09:45

Általa írva Sultan of Swing, 05.11.2018 at 09:11

Általa írva Nations, 05.11.2018 at 07:17

MoS and HW need some buff.I see great potential in HW.

MoS and HW are already strong, dont buff them more (peep Waffel's post)

mos is strong in 50k and even there it loses in close encouters.No one uses it in 10k and if someone does he dies.HW isnt strong its mediocre the only country that can be used properly is ukraine.

uk? spain? germ? its basically none, so it doesnt have any negatives, its pretty stronk
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05.11.2018 - 10:00
Általa írva Sultan of Swing, 05.11.2018 at 09:59

Általa írva Nations, 05.11.2018 at 09:45

Általa írva Sultan of Swing, 05.11.2018 at 09:11

Általa írva Nations, 05.11.2018 at 07:17

MoS and HW need some buff.I see great potential in HW.

MoS and HW are already strong, dont buff them more (peep Waffel's post)

mos is strong in 50k and even there it loses in close encouters.No one uses it in 10k and if someone does he dies.HW isnt strong its mediocre the only country that can be used properly is ukraine.

uk? spain? germ? its basically none, so it doesnt have any negatives, its pretty stronk

so you playing mos with these countries and actually win vs any half decent opponent?
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05.11.2018 - 10:01
Általa írva Nations, 05.11.2018 at 10:00

Általa írva Sultan of Swing, 05.11.2018 at 09:59

Általa írva Nations, 05.11.2018 at 09:45

Általa írva Sultan of Swing, 05.11.2018 at 09:11

Általa írva Nations, 05.11.2018 at 07:17

MoS and HW need some buff.I see great potential in HW.

MoS and HW are already strong, dont buff them more (peep Waffel's post)

mos is strong in 50k and even there it loses in close encouters.No one uses it in 10k and if someone does he dies.HW isnt strong its mediocre the only country that can be used properly is ukraine.

uk? spain? germ? its basically none, so it doesnt have any negatives, its pretty stronk

so you playing mos with these countries and actually win vs any half decent opponent?

yes

and i dont even play actively lols
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05.11.2018 - 10:09
Általa írva LukeTan, 05.11.2018 at 09:23

Általa írva Waffel, 05.11.2018 at 08:10

I am 100% sure atleast 50/75% of those strategies will just end up like LB, DS and GW ended up the last time.

Dude at least we would have something new to play

Something new to play?

I am pretty sure you haven't spend as much time on MoS, IF, NC, GC, as you've done on PD/Imp/SM. DS and LB are good strats, I am not doubting that. But the reason they are this popular is because they are easy to play because they are easy to be exploited at this moment. If you guys enjoy exploiting broken strategies and relive the ''meta'' of this game year in and year out, with only the slightest difference being a different strategy, then be my guest.

But I am pretty sure that this game would do alot better if it came up with new strategies instead of tweaking the already existing strategies every couple of months, which ruin the strategy time after time and just ruin the whole purpose of having different strategies in the first place.

And you may say why I even care about this, since I do not play, well true, I will probably not play no matter what strategies will be updated, but you have to be honest on this one, this game changes its strategies more than a girl changes her haircolour, its ridiculous.
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Általa írva Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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05.11.2018 - 10:11
Általa írva Nations, 05.11.2018 at 09:45

Általa írva Sultan of Swing, 05.11.2018 at 09:11

Általa írva Nations, 05.11.2018 at 07:17

MoS and HW need some buff.I see great potential in HW.

MoS and HW are already strong, dont buff them more (peep Waffel's post)

mos is strong in 50k and even there it loses in close encouters.No one uses it in 10k and if someone does he dies.HW isnt strong its mediocre the only country that can be used properly is ukraine.

I think don will beat you with HW on any country. So I dont think the problem lays with the strategy. Anyways there is a difference between making a strategy more appealing to play with and just totally unbalancing it and making it worse when you decide to nerf it again.
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Általa írva Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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05.11.2018 - 10:15
Általa írva Rock Lee, 05.11.2018 at 09:33

I suggest you to be very prudent with your words here esepcially due to the fact you are a mod.

This is such a bullshit thing to say. Just because he is a mod, it doesn't mean he has, or should have, no say in this. Talking about ad hominems.
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Általa írva Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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05.11.2018 - 10:52
 4nic
LB:
-1 range to infantry (it will make GC relevant to the META again)

GW:
Normal transport cost or normal transport
range.

DS:
-1 def to heli.

SM:
+1 attack to inf or +1 range to milita.

MoS:
-10 cost inf or +1 attack and +10 cost to marines.

Also, dont buff IF, its already strong in its current form, the only thing that makes the plebs think its weak is their bad range skills, guess what its a hard strat to master and if you wanna move you can use air trans but god forbit telling all the eu fags to use an air trans in a 10k west duel they will call you a noob.
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''Everywhere where i am absent, they commit nothing but follies''
~Napoleon


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05.11.2018 - 17:12
 Witch-Doctor (Mód)
People who are still arguing against strat changes at this point are idiots. It is incredibly obvious that the community consensus is that they want strategies to be continously balanced like any good multiplayer game out there.
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