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Küldte Puf, 29.01.2019 - 02:05
This is my personal opinion and does not represent anybody. I may have missed some things from the original thread, I do apologize.

While I have been eating popcorn and watching the entertainment that is the "Cold death of the competitive scene" thread, I've also formed some opinions/solutions I think we can work towards to increasing the amount of competitive players or just the amount of players in general. Furthermore, I'm posting this in a new thread because I think that the previous thread has become a place where flaming piles of shitposts fly around.



A look at both sides

  • njab's opinion is that the competitive scene is declining. While I don't particularly understand how his third and fourth points will directly increase the amount of competitive players, his solutions are:

    (1) Incorporate scenario into comp, for example fixing scenario cws
    (2) Expanding the normally and most played comp map of eu+ into other places in the rest of the world map or even other maps.
    (3) Allowing map mods (Not quite sure on how this will directly affect the number of competitive players either, but it does relate to my solution)

  • On the other hand, players like Croat have come up with statistics that support the competitive scene actually increasing in number, in particular the number of cws played. Others (or was it Croat again) have mentioned that it is purely the seasonal nature of the game and old players often go inactive but come back. More others have mentioned that the difficulty involved in playing other maps outside eu+ is that there currently aren't any map that are as balanced.



My opinion

(I'm basing my opinion off Gigi, who quotes Dave that the amount of yearly players has gone down and is at an all-time-low) It is my opinion, and only my personal one, that competitive isn't as widespread as it once was. That being said, I don't feel confident saying that incorporating scenario will greatly impact the amount of competitive players. Obviously, having scenario cws would allow scenario clans to compete for elo; but isn't it at the same time just calling a group of players by another name? What used to be scenario players are now "competitive" scenario players.
I'm also not against playing competitive on maps outside of eu+, but I also think for the atWar competitive culture, eu+ is the most conventional map. I don't think a lot of people would be against others playing for elo in maps outside of eu, but people want to play what they have the most experience in and are best at. For most competitive players, that map is eu.

So what is the root of the problem? First of all, in regards to what njab posted, I agree that the entry bar to competitive is high - ie, high ranked competitive. I think we can all agree that to shine in competitive you need quite a lot of experience. But I think this is also the inherent nature of competitive and being a competitive player - which here I define as someone who plays a relatively high amount of duels. Every player has the ability to compete for elo, but obviously not everyone can be the best. Thus, most are simply content playing a couple duels here and there. I think that if we were to "increase the amount of competitive players", we couldn't call most of them "competitive" players according to my definition. But isn't this an aspect of every "competitive" game? We can't all be Global Elites here.



My solution and afterthoughts

My second point in regards to the root of the problem ties to my solution so I'm explaining it here. atWar isn't a big game, it never has been. Back in 2012, when we were all kids and probably didn't have access to money, playing an online browser strategy game was appealing. It's now been 7 years, and many have grown, gone to school, graduated from school, begun their own families ,etc. Quite obviously, many have responsibilities that require them to move on from the game, or they've simply grown less fond of the game after 7 years. With that said, it should be clear why there may be more older competitive players becoming inactive than those becoming active again. Furthermore, there are so many free games nowadays that are so much more popular and appealing; browser games just aren't as popular anymore. As a result, the amount of newer players just isn't as high as it used to be. (According to Gigi quoting Dave).

So what can we do?

I've thought about it for a while and come up with a couple steps I believe can lead us in the right direction. They're not as concrete as I'd like them to be but I've yet to come up with better ones.

  • I agree with njab in regards to scenario cws/duels. I don't think this will bring any negative impact at all, and instead can give scenario players a chance to compete for elo and rankings as the best scenario players.
  • Introduce new players to the elo system and competitive scene early, for example through the tutorial. Perhaps there are those that want to rise to the top but don't even know about it?
  • But instead of focusing on small little changes and bandages, perhaps it's time we focus on the bigger picture? Since browser games just aren't as popular anymore, maybe the solution would be to follow the many topics in the suggestion thread asking for a Steam port or at least something that people can discover on a popular game platform? I do understand that this "solution" is a high risk one financially and would require a massive amount of time investment. (I'm a programmer myself so I know). That being said, I personally think that this is the direction the game should move in. Having the game not simply be browser based and on Steam, for example, can not only attract more players as a downloadable online game, but also resolve njab's idea of mods. For the first time, we could make mods for atWar!

In any case, I would like to thank you for reading this far if you did. There's always going to be a special place in my heart for atWar. I'm sure we all want atWar to succeed, so please stop turning threads like these into flamewars. While there is truth in everything, I cannot comprehend how talking about someone's political views, or who got banned even related to the thread. Furthermore, they are not constructive but obstructive. We all want atWar to grow right? Then be nice and be constructive.
29.01.2019 - 13:27
Általa írva Nations, 29.01.2019 at 13:09

Gigi you make zero sense bro...

Forreal tho

I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..
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Általa írva Guest14502, 11.10.2014 at 09:44

Waffel for mod 2015
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29.01.2019 - 13:43
Általa írva Nations, 29.01.2019 at 13:09

Gigi you make zero sense bro...


What dont you understand, maybe i can make it clear for you.
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29.01.2019 - 13:45
Általa írva Waffel, 29.01.2019 at 13:27

Általa írva Nations, 29.01.2019 at 13:09

Gigi you make zero sense bro...

Forreal tho

I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..


I have learned that going into a discussion with you gets me nowhere. So hereby i will stop trying anymore. I wish you good fortune and sorry we cannot understand eachother.
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29.01.2019 - 16:34
Általa írva Waffel, 29.01.2019 at 13:27

Általa írva Nations, 29.01.2019 at 13:09

Gigi you make zero sense bro...

Forreal tho

I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..

Why you even bother D
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29.01.2019 - 18:42
Általa írva Nations, 29.01.2019 at 16:34

Általa írva Waffel, 29.01.2019 at 13:27

Általa írva Nations, 29.01.2019 at 13:09

Gigi you make zero sense bro...

Forreal tho

I literally told him this in roomchat, and then he get mad at me for not repeating myself for the 8th time..

Why you even bother D



Why make noise in the forum as that you dont understand the things i say, but when i ask u what it is you keep your mouth shut. If u cant bother to make effort in keeping it nice then dont say anything in the first place. As your intentions are merely derailing the post and dont contribute to anything but hatred on both sides.
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29.01.2019 - 18:47
Patience and Commitment issues i think is part of the death, people are less likely to see new coalitions through if they lose too much or see the reborn of other coalitions for same reason. With Pantheon we lost most games we played and even almost dropped to under 900 seasonal elo but we kept playing and slowly started to regain elo. When coalitions like Cosa Nostra tried making a comeback they lost a lot of games and then everyone jumped shipped, most of the active players from Gifted Unlimited done the same thing. So I say the biggest reason to the downfall of competitive is patience and commitment, if you're dedicated to working to get better and you dont stop trying then there's a high chance you will get better instead of giving up.
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Lest we forget
Moja Bosna Ponosna
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29.01.2019 - 19:47
Most common phrase so far in this thread: "Not to derail anything, BUT (derails thread)"


Anyways I do agree that competitive players should learn more maps; especially older players who have mastered Europe. I can understand newer players wanting to stay on it until they get good enough to move to other maps since it is the most well rounded map we know of right now. Maps like North America, Middle East, Asia, and Eurasia are criminally underplayed on the cw scene and the only clan I ever see ask for those maps is MK.

As for scenario CW: I think it is a good idea but you must be careful with this. What I am worried about is the fact that clans with competitive players and clans with scenario players would never CW each other since they would have an obvious advantage on one map over the other. I think the best solution would be to have a separate elo pool for scenario CWs. If you think about it, if competitive clans and scenario clans shared the same elo, then it would be less about winning directly against your opponent and more about who could farm more CWs in one season.This is becauce top clans that play different game types would never want to compete with one another directly unless it was on "their" map, which I feel this would cause a lot of uneeded drama and clans crying to mods and Dave about other clans. I agree this should be done and scenario players should have more ability to compete and have more say in changes to the game, but if we are going to make a change like this I think we have to do it right the first time. Allowing the elo pools to be separate will decrease confusion and keep the challenge to be at the top more skill and less about farm.

Also, this raises the question of balance. Strategies and units have almost always been modified based on how they work on the default map. This makes sense as it is the default map and the only one that has ever been allowed to gain and lose elo. If we allow scenario CWs how is balance supposed to be adjusted for more than one map at a time without messing it up on another map? I don't have all the answers but one solution that could work in my opinion is:

- Map based strategy changes
I don't know how much work would need to go into this on Dave's side but if it was possible it would relieve so much of the drama in the game about nerfs and buffs.

Basically strategy nerfs and buffs could be isolated to one specific map if this was implemented.

I don't know if all this is the correct solution but I do know we need to spend less time flaming each other and more time finding solutions.
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The enemy is in front of us, the enemy is behind us, the enemy is to the right and left of us. They cant get away this time! - General Douglas Mcarthur

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29.01.2019 - 20:22
 Dave (Admin)
Általa írva Checkmate., 29.01.2019 at 19:47

- Map based strategy changes
I don't know how much work would need to go into this on Dave's side but if it was possible it would relieve so much of the drama in the game about nerfs and buffs.


Yes this is an idea already on my radar. I'm totally open to the possibility of allowing people to create their own strategies specific to certain maps. I'm also not sure how much work would need to go into it, but I'm willing to find out.

That said we do have a "disable strategies" option already... so there's really no need for drama about strategy changes "ruining" some scenario... just disable strategies and problem solved.
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu

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29.01.2019 - 20:33
 Dave (Admin)
Általa írva Checkmate., 29.01.2019 at 19:47

I don't know if all this is the correct solution but I do know we need to spend less time flaming each other and more time finding solutions.


^^ Also this... I couldn't agree more.
----
All men can see these tactics whereby I conquer,
but what none can see is the strategy out of which victory is evolved.
--Sun Tzu

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