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Hey again.
Sometimes a few people propose changes to the game at the same time (everyone agrees round time limit should change but no one decides who will propose it - so everyone does).
I can open all of them. But if I accept more than one (maybe even just opening more than one) breaks the game options menu for me, for the duration of the match. If I try to check the -current- game options it shows me X's Proposal, and I can't see the victory conditions or current options.
Very annoying bug.
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CONAN! What is best in life?
To crush your enemies, see them driven before you, and hear the lamentations of their women!
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Ah that is annoying, it happened to me once too. I forgot to report it though. You can get around it for the time being by just refreshing the browser, when you reappear in game its fixed.
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This voting system to me is a cluster fug.
i have said my peace.
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Garde Posztolt üzenetek: 2842 Től:: Canada
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This voting system to me is a cluster fug.
i have said my peace.
I think they should do it like it is in left 4 dead, have a little box come up asking the question, and you say yes or no, and a check mark is added to a bar of check marks equivelant to the number of players, and if there are more checks than x's, than the vote is passed, vice versa for no.
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MarcJr Posztolt üzenetek: 263 Től:: USA
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Általa írva Garde, 19.03.2011 at 10:33
This voting system to me is a cluster fug.
i have said my peace.
I think they should do it like it is in left 4 dead, have a little box come up asking the question, and you say yes or no, and a check mark is added to a bar of check marks equivelant to the number of players, and if there are more checks than x's, than the vote is passed, vice versa for no.
I feel they should have to vote and they should not get an option to exit out.. our the people that do not vote don't count
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Personally I support the old system where I created the game and I like being nice to people before i kill them.......
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There are several comments/proposals for voting system reform in the comments to the news update. http://afterwind.com/events/news_comments.php?news_id=30
But Crazy Ivan is right. Anyone who plays even a few games quickly finds out that most of the time, votes are ineffective - not because people vote no but just because they ignore the screen. It should force a yes/no vote (like peace/alliance requests are now), or only require a majority of those who actually respond to the vote options (not a majority of all players in game) in order for the proposed change to go through, or something similar.
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The idea of it having to be majority of people who actually voted would probably fix the problem.
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ALSO dont start the clock till after all votes are in. in a 2min game it may take 30 seconds to decide what changes you want and what ones you dont want.
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Where's the BEEF!
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ALSO dont start the clock till after all votes are in. in a 2min game it may take 30 seconds to decide what changes you want and what ones you dont want.
um the clock start as soon as everyone ends their turn, no matter what.
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Yes thats the way it is now but it takes time to read the votes so your shure some one is not doing something your unshure of. so if there is a vote the turn ends the vote comes up and the next turn dont start till all votes are in or refused.
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Where's the BEEF!
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Yes thats the way it is now but it takes time to read the votes so your shure some one is not doing something your unshure of. so if there is a vote the turn ends the vote comes up and the next turn dont start till all votes are in or refused.
This is not a good idea. It would be too easy for one player to just walk away from their screen and hold all the other players hostage waiting for them to respond.
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Idézet:
This is not a good idea. It would be too easy for one player to just walk away from their screen and hold all the other players hostage waiting for them to respond.
This happens a lot in country select screen anyways. I would hate to see it happen while voting....
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Difference is the game admin can kick at the country selection stage.
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Thats true you can kick them OR give a 1 min time limit to vote thats not to long but long enuff for eveyone to vote.
and just like end turn when all votes are in then the clock resumes.
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Where's the BEEF!
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Difference is the game admin can kick at the country selection stage.
What if the game admin is the one who's indecisive?
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nonames Posztolt üzenetek: 1325 Től:: UK
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The next turn shouldn't start until all votes on game rules have been cast. Simple.
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Általa írva nonames, 23.03.2011 at 11:38
The next turn shouldn't start until all votes on game rules have been cast. Simple.
Again, no, because then one player can just not vote to be an idiot and ruin it for everyone else.
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Is it just me, or are we starting to go around in circles?
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nonames Posztolt üzenetek: 1325 Től:: UK
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Általa írva nonames, 23.03.2011 at 11:38
The next turn shouldn't start until all votes on game rules have been cast. Simple.
Again, no, because then one player can just not vote to be an idiot and ruin it for everyone else.
you get 20 second to answer, and that counts as a turn, if a player misses 3 turns he can be kicked by the admin.
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Dont wana go around in circles hear ither but on a world map and with 20people games comming you should at leats put a 10 second delay in after the turn ends or something so slower people or ones who's win will be determined by deplomacy or adversly afacted by a game change can atleast keep on top of it somewhat.
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Where's the BEEF!
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Difference is the game admin can kick at the country selection stage.
How do you kick them? cuz I haven't been able too.
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Players menu -> click on name -> click kick
that works at country selection stage, and if they are idle for 3 turns as far as I know
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